Today I was able to set my joystick to work with the game! IT's amazing!! I also started the cinematic, look sick! I, unfortunately, have a problem with a fade effect and with the draw on screen, which sucks!!! I ll manage to do it at the end, but at the moment still pretty far from finished. I had another problem in kismet, but Sarah helped me out, and tomorrow I'm gonna check it out, and solve it most definitely.
I also putted all the sounds in!
mercoledì 21 marzo 2012
martedì 20 marzo 2012
Decals indeed
Here we go some new advances with my level, I was able today to implement loads of decals I wanted to
here we go
here we go
venerdì 16 marzo 2012
Walls and material editing
So I ve been playing around with material today just to get the walls with the correct color, I made in such a way that the Walls shader it is easily customizable, changing colors and so on.
I m far from finish but its going good
I m far from finish but its going good
giovedì 15 marzo 2012
Level advances
Here we go, I fixed some problems, and now I have a ok match with my enemy, an ok looking level, I'm gonna do a lot of work on texturing in the next days. this is a video of few upgrade of everything.
martedì 13 marzo 2012
S**T JUST GOT REAL!!!!
I was finally able to make the AI to attack me...and I discover something....It is way to strong!
In fact I was not able yet to defeat it, I got my ass kicked bbig time!! It does need some "fix".
How lame it is?? Not been able to beat the game you created?
Anyway, in order to keep me on my toes, now I have a new problem, after I was able to fix the Tpose on the death of the enemy, now when I die I got to damn TPOSE!! This has to be some sort of sick joke of the destiny!
In fact I was not able yet to defeat it, I got my ass kicked bbig time!! It does need some "fix".
How lame it is?? Not been able to beat the game you created?
Anyway, in order to keep me on my toes, now I have a new problem, after I was able to fix the Tpose on the death of the enemy, now when I die I got to damn TPOSE!! This has to be some sort of sick joke of the destiny!
lunedì 12 marzo 2012
This must be a joke
Today I was able to put plenty of sound in the game, and it does sound sick, but that "bitch" of FRAPS decided today to not record the audio, I'm pretty sure that this will make Jon say
"So...No evidence another time"
yea apparently I have no evidence
At least I have the video of vinnie dying and going to rag doll or something similar...noot really able to say what the hell is that
"So...No evidence another time"
yea apparently I have no evidence
At least I have the video of vinnie dying and going to rag doll or something similar...noot really able to say what the hell is that
God dammit 32-bit
As said in a precedent post, I ve been working on the audio for the game this weekend, and I was ready this morning to rock with all my cool stuff, exept for the fact that I didnt take in count that UDK only use 16 bit wav. I have the wav file but they are 32 bit, so I ll have to resave them this afternoon
domenica 11 marzo 2012
Sound
I ve been recording loads of sound for my game, scream, fight sounds and so on, they sounds pretty cool, and I can't wait to implement them into the game. I also made few texture for assets and for the walls of the prison.
lunedì 5 marzo 2012
Damn T pose
I ve been working around in udk and this is watch came out, I have my character in udk, right scale, right Map, combat working. Whats missing? The crowd system is getting me crazy, no tutorial seems to have much sense, I ll try again tomorrow.
domenica 4 marzo 2012
Working on My Character
I ve been working on my scale for my character and I tried to get the right scale of my character, and I m gonna add it in game tomorrow, also I ve tried to fix the camera problem, moving the orientation of the axes. I have no Evidence so you re free to not believe me
venerdì 2 marzo 2012
RAndom Punches!!!
Eve if they don't hurt me (yet) but I was able to make my enemy switch between different attack, just 5 now, and....attack me
Momentum much?
I ve spent 20 minutes trying to understand why my enemy disappear after every single punch after a while I see something moving far away, and I discovered that my momentum was set to an ridiculous amount, projecting him to miles away from me, but now
PROBLEM SOLVED
PROBLEM SOLVED
lunedì 27 febbraio 2012
AI Advances
Here we go today I ve started to work on the AI, and I have achieved few things, such proper animation, stance guard, and other stuff
here we go a video with the little things I ve created
here we go a video with the little things I ve created
Level Advances
Here we go few advances of my level, new staid meshes, new functionality..
and here is a fast video that show the implementation of kismet
Problem SOlved!!!
I had a problem, the plane of the camera used to cut in a half my mesh
How 'bout that?
I overcome this problem in the past cheating, moving the camera backward, but now I have changed the settings of the camera, setting the NearClipPlane to a smaller value.
How 'bout that?
domenica 26 febbraio 2012
Static meshes
I ve been working on creation of static meshes, and the most funny part of it, UV unwrapping!!
I ve done few now, I m think Im able no to put them all in the block d, and make it more cool and more realistic... The environment it is coming together.
I ve done few now, I m think Im able no to put them all in the block d, and make it more cool and more realistic... The environment it is coming together.
venerdì 24 febbraio 2012
Advances
Here we go I was able to solve one of the 2 problem I had, connect the animtree to a bool into my script, after trying to use the default node BlendByProperties, I was annoyed enough to create my own node, connected to the bool I wanted so now It works perfectly.
I also have a short video for the actual animation working and a first glance of the level with FEW static meshes
giovedì 23 febbraio 2012
martedì 21 febbraio 2012
AnimTree advances
Here we go, I updated my anim tree, achieving something, and cheating in other stuff, still far from done
and here is a video of the advances, the jump thing, and the stance for when you are fighting
Unfortunatelly, I m having a problem with my camera, in fat Im not able to move my camera looking up or down because...I really don't know....
and here is a video of the advances, the jump thing, and the stance for when you are fighting
Unfortunatelly, I m having a problem with my camera, in fat Im not able to move my camera looking up or down because...I really don't know....
venerdì 17 febbraio 2012
EVIDENCE
I got my walking animation working, and I bought that was a good idea
POST THE EVIDENCE just to be sure...
Animtree
Just to be Sure!!
POST THE EVIDENCE just to be sure...
Animtree
Just to be Sure!!
giovedì 16 febbraio 2012
Animation...check (seems like)
I was able to use one o my animation in game, look pretty cool, it is the animation for a left kick.
There are few problem now, the camera kinda broke, in fact I have no control looking up or down, but I think that is because my character it is way too big, and it need to be scaled down. I also need to take out the t pose from the animation. The animation itself, look cool, it has a path but it actually allows met to look wherever I want. Tomorrow I m gonna try the other animation as well as walking and punches. I also need to take a deeper look to the skinning because I m having few problem in the armpit area. I also spent the day polishing the script and creating the connection with the different punches (weapons classes) and making the command working. I also setup the controller for the xbox, tomorrow I ll see if it does work.
lunedì 13 febbraio 2012
Vinnie uniform
Still working on the body of vinnie, today I almost finished to texture the uniform
And here we go with the almost finished thing, I think I might change the feet a little bit...not sure yet
mercoledì 8 febbraio 2012
Updates
I I have finished almost everything of the stairs, that for the moment are doing their job, looking as I wanted them. I also tried, failing brutally, to implement a real physical reaction to the player. I ll keep working on it properly. I continued working on vinnie
Also I collected all the fbx that I missed from my actual level in order to have them for reference for the static mesh measurement. Pretty bail day so.
martedì 7 febbraio 2012
Stairs
I uv unwrapped the stairs, put all the different pieces, with the collision as well, in one file FBX, then udk will do the rest setting everything as different meshes. I also solved a problem from my script. Because my camera it is welded to a bone when I do the stairs, the player could seriously suffer of motion sickness, so I have solved this problem, creating the collision box as a slope, in order to not make the player puke. Seems ....legit.
Fashion design
It is getting there, I ve opted for the classic guard pants, kinda tire, with the line in front and in the back, and now I m just to create a shirt that would actually resemble one...still work in progress
far to be finished
far to be finished
Push Ups
I was able to import the aimation into udk, and, considering the fact that I ve managed to do it in 5 miuntes, the results is more than acceptable.
here is a screen shot of my cell mate doing push ups
here is a screen shot of my cell mate doing push ups
lunedì 6 febbraio 2012
Could it be??
I found a tutorial, that if actually work, could be great for my game. It basically transform par to of a skeletal mesh in a soft body, this could mean that I could transform part of the face in soft part, like it happened in fight night, making the face react with the punch. It would be great, as soon I finish to do the character, this is what I m gonna try to achieve first.
It sound awesome
It sound awesome
domenica 5 febbraio 2012
Strength and Honor
I ve watch the movie "Strength and Honor", starring Vinnie, in which he is a "traveler", and he is the bad guy of the movie, and basically the entire movie was rotated around this tournament named Puck. The contender fight against another one, without gloves. He did his job properly, but the movie was one of the most horrible thing I ve ever seen. 1 and 30 minutes of pure pain for the audience.
Body start?
Ive been looking a fast way of doing my character body,and now I m currently trying to see how it works, proportion wise, this is one of the firsts results
Not really happy with it at the moment, but I m gonna work on it
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sabato 4 febbraio 2012
venerdì 3 febbraio 2012
giovedì 2 febbraio 2012
Vinnie!!!!!!
I ve been working, and I totally retopologized vinnie's face, no it is in maya, and the face has 2300 poly, this is how it looks in maya
there is no eyes or nothing else for the moment, but it does looks ok, can't wait to put the normal maps on it
mercoledì 1 febbraio 2012
VINNIE!!!!!!
I ve been working a little in zbrush, I added 1 or 2 level of subdivision, and it looks a little bit better, or at least I think
Motion Capture
Today I ve exported all my animation and tomorrow I m gonna import them in motion builder, I can't use it at home because of the fact that I have a mac,and motion builder does not work in macs. They actually look cool, and I did not have tons of stuff to correct. So, from tomorrow it is onnnnnn!!! I have a total, at least for the moment, of 26 animation, cleaned ready for MB.
martedì 31 gennaio 2012
VINNIE!!!!!!
I ve been working around in brush trying to get vinnie right, and, at least my friends, say that it is actually looking good, and also it does not have the air or stuff like that, so.....
lunedì 30 gennaio 2012
DX11???
I ve found some cool stuff that would be achievable with DirectX 11, which are usable only on vista or higher, so I m pretty sure Im not gonna be able to use uni pc. This means Im not gonna use it because I have a mac.
Lets see how it goes.
Also Ive been working on the stairs for my level, seems stupid, but they are kinda hard to get in the way I want them.
Lets see how it goes.
Also Ive been working on the stairs for my level, seems stupid, but they are kinda hard to get in the way I want them.
Commitment to the GAME!
Today we have been doing some pretty cool stuff with the motion capture, and the animation looks pretty awesome, now we have to clean the data then we will be able to putt all this stuff in udk. It's gonna be sick!!! Note to the readers, never, and I repeat never, do a left hook i the motion capture suit!!
NEVER!!!!!!
Me in one of the most beautiful picture I ever took
sabato 28 gennaio 2012
Blur?
I was able to fix 2 bug that my system had in the lock target system. Also, I made in such a way that, when the lock target its on, the field of whew change, making the camera a lot more focused on the enemy. I think next step it is to create some kinda of blur effect. Also I create a brush in the UDK editor, as reference to build up my stairs in maya. I ve exported the brush trough fbx, which is pretty cool.
martedì 24 gennaio 2012
Static mesh much?
Immediately after I finish with the dissertation, I started again on my project, and I start to create a list of the static meshes I need for the level, or a least the more basic and that I want for next presentation, 20 of them are mandatory for next presentation, and I don't think there should be any problem. Also I ve been storybarding for the first scene that I want, or at least just to get and idea how i want the first part of the game to feel.I want the payer to immediately realize who is the enemy, and what kinda of person he is. This is a fast sketch, of course I have some sort of dialogue in my mind. But that it's down the road, the animations and the model of my enemy are more important now.
I called it Delusion of Omnipotence, to let understand the player that the chief guard is a craaaaaaaazy dude.
mercoledì 4 gennaio 2012
Distraction
For the second part of the demo that I want to create, I realize that it could be beneficial , due to the objective of that mission, to create a distraction, in order to not have problem in finding my enemy on hi own, because he is gonna be on his own in the locker. Also there will be an inside man, thanks to the boss (talked about him few posts ago) that will organize everything. Anyway, I was thinking on make an antenna fall over the window that give the light to the entire Block-D. This is a fast scheme
martedì 3 gennaio 2012
Easy-in Easy-out
I actually realized this part already in the map, and I also showed in a vide few posts ago. But this is a draw to explain how I want to implement (an example) the slomo in game situation s that are not only during fight, but the ones which I want to have more suspense or stress, or cool in general. Also, the ones that could actually be difficult to get the right timing to accomplish. Easy Example
Slow Motion Features and BugFix
I ve been working on some script today and also a little, really little, of kismet.
At first, thanks to kismet and console command, I ve created 2 trigger volume that will create a slow-motion animation, for example for a particular jump or situation, and it looks ok for the moment. The big work was done in Uscript, where I changed the script in such way that when the enemy is dying, at the moment it activated when the enemy life is less then 10, but Im gonna change that number to something smaller. Also, I discovered why the lock system wasn't deactivating itself after the enemy died. Problem solved, and now once the enemy is dead, the player will take control on the vision once again. It was a productive day.
At first, thanks to kismet and console command, I ve created 2 trigger volume that will create a slow-motion animation, for example for a particular jump or situation, and it looks ok for the moment. The big work was done in Uscript, where I changed the script in such way that when the enemy is dying, at the moment it activated when the enemy life is less then 10, but Im gonna change that number to something smaller. Also, I discovered why the lock system wasn't deactivating itself after the enemy died. Problem solved, and now once the enemy is dead, the player will take control on the vision once again. It was a productive day.
Locker Guard Room
I ve drew a fast sketch for the level and how I intend it, at least a small part, of the second part in the second mission. I want the player going going in the guard locker room, to have the fight with the bad guard. I ve also done it into the level, and it looks alright for the moment and the level of the whole level. I also had an idea on how the part should happen, such as the guard shouting at someone in another room and then walk into the locker, because it is the end of his shift.
lunedì 2 gennaio 2012
The small outer part
In this fast sketch there is the outer part of my level, where I actually sneak out to go to another point of the prison. There will be like a part where you will have to stop because of a guard that go out to smoke, but then it will be called back inside from another guard to check something. I am actually thinking now that I should start to check out the cover system.
Map different ideas
I ve played around in the UDK editor today, creating different iteration for my map, different main shapes, and different paths that the player would use while doing the second part of my demo, the one that few years after the first combat. I'm skipping the time just because of the plot of the demo, if it was the entire game I would not skip all that time, but Because what the player will be requested to do after the second fight, would not make sense if the player would not had already raked up in the hierarchy of the prison. I hope that make sense, I have almost the whole level, and how I want it to develop, in my head. Hopefully Ill be able to make it as cool as I'm imagining in the demo as well.
This is a fast test for the second part, or mission, that s gonna take place in my "ideal" level.
This is a fast test for the second part, or mission, that s gonna take place in my "ideal" level.
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