I ve played around in the UDK editor today, creating different iteration for my map, different main shapes, and different paths that the player would use while doing the second part of my demo, the one that few years after the first combat. I'm skipping the time just because of the plot of the demo, if it was the entire game I would not skip all that time, but Because what the player will be requested to do after the second fight, would not make sense if the player would not had already raked up in the hierarchy of the prison. I hope that make sense, I have almost the whole level, and how I want it to develop, in my head. Hopefully Ill be able to make it as cool as I'm imagining in the demo as well.
This is a fast test for the second part, or mission, that s gonna take place in my "ideal" level.
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