martedì 3 gennaio 2012

Slow Motion Features and BugFix

I ve been working on some script today and also a little, really little, of kismet.
At first, thanks to kismet and console command, I ve created 2 trigger volume that will create a slow-motion animation, for example for a particular jump or situation, and it looks ok for the moment. The big work was done in Uscript, where I changed the script in such way that when the enemy is dying, at the moment it activated when the enemy life is less then 10, but Im gonna change that number to something smaller. Also, I discovered why the lock system wasn't deactivating itself after the enemy died. Problem solved, and now once the enemy is dead, the player will take control on the vision once again. It was a productive day.

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