I actually realized this part already in the map, and I also showed in a vide few posts ago. But this is a draw to explain how I want to implement (an example) the slomo in game situation s that are not only during fight, but the ones which I want to have more suspense or stress, or cool in general. Also, the ones that could actually be difficult to get the right timing to accomplish. Easy Example
Nessun commento:
Posta un commento