venerdì 24 febbraio 2012

Advances

Here we go I was able to solve one of the 2 problem I had, connect the animtree to a bool into my script, after trying to use the default node  BlendByProperties, I was annoyed enough to create my own node, connected to the bool I wanted so now It works perfectly.


I also have a short video for the actual animation working and a first glance of the level with FEW static meshes

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