Visualizzazione post con etichetta Concepts. Mostra tutti i post
Visualizzazione post con etichetta Concepts. Mostra tutti i post

martedì 24 gennaio 2012

Static mesh much?

Immediately after I finish with the dissertation, I started again on my project, and I start to create a list of the static meshes I need for the level, or a least the more basic and that I want for next presentation, 20 of them are mandatory for next presentation, and I don't think there should be any problem. Also I ve been storybarding for the first scene that I want, or at least just to get and idea how i want the first part of the game to feel.I want the payer to immediately realize who is the enemy, and what kinda of person he is. This is a fast sketch, of course I have some sort of dialogue in my mind. But that it's down the road, the animations and the model of my enemy are more important now.


I called it Delusion of Omnipotence, to let understand the player that the chief guard is a craaaaaaaazy dude.

giovedì 29 dicembre 2011

Vinnie the sequel

I ve done a really fast sketch using a picture of him as reference and drawing on him a prison guard (something like that) suit. I think he could be awesome as a bad dude, crooked guard, that try to brake you once you get inside the prison. Would actually give some kind of story to the demo\game I'm supposed to do.

Vinnie?

I ve been creating concepts for my enemy, which I want to be a prison guard. I ve been looking for reference in actors, and at one point I just bought of Vinnie Jones, which always act as a though dude in his movie, and pretty sure he is the same in real life. The fact is that his aspect would work kinda great for my crooked guard, which I ll have to beat in my level. I ll start to do some sketches. Letss see how it goes.

mercoledì 28 dicembre 2011

Hair styles

I ve been researching for hair styles, taking as a reference different culture, actor or just photo founded on the internet. I ve been also looking from the sportive world, in fact there are plenty of different famous athlete in different sports that are from mexico. One of the is extremely mexican (at least in my opinion), but I do not like it.
I have a precise idea for the body, which I would like kinda slim, not bulky or excessive muscly. Also the tattoo research keep going.

Beard Styles

I ve been thinking on how my main character should look like, facial hair wise. I ve been drawing different styles of beard, whit a single hair look which is the one that I ve in mind for my character. It has to actually look like a mexican fella, so the facial hair actually is kinda of a big deal. These are just few sketches.
For what concerns the hair, I have few sketches but on paper, due to the fact that I don't have a scanner, I ll drew them again on Photoshops.

P:S: "interessanti" means interesting. Does not take a genius to get it, but....just to be sure.

domenica 4 dicembre 2011

Would this be called procrastinate?

I know it sounds ridiculous but I can't get my mind on the color of the frigging walls!!! I want something kinda dark, but all my research and reference say that they usually have two colors (the walls), and that they are quite light. This due to the fact that different color affect the mood of the people that look at them. It is not that important for  a bank, but it is in prison where people cold easily spend 20 hours looking at a wall.

sabato 3 dicembre 2011

Prison? Jail? Penitentiary Institute? whatever

Little concept for some of the elements of the jail, I need to create a new one to finally decide the colors of thew walls inside the prision, I like withe-green  but it is too relaxed, ten if with those coulur I could improve the dirty look (easier to se stuff on withe that a really dark color ). Next wee its gonna all be on the script and the working mechanics, If they won't work I ll use maya, but I prefer give something to see that actually works. I ll try with the real FPC, with body awareness . Hopefully

venerdì 2 dicembre 2011

Game Concept


This is a concept on how I intent my game to work. Different kind of punches, and avoiding too much movement in the camera. The "Guard" is the stance that change once the fight begins.

venerdì 11 novembre 2011

"La Vida Loca"

I sarted to work on the main character design, and the first thing I had to choose was...where is this guys gonna be from? So I started doing different skin-tone example.
I ve choose to use the "mexican" for different reasons. First, I can't actually remember a game with a mexican protagonist (except a 3rd person shooter with "vida loca" in the title, or something like that). Also, (biggest reason of all) mexiacns have a huge tattoo tradition, with a lot of different meanings. I started the research and to do some really fast sketch for them, I have almost finished the design for one of the biggest (a girl-skull resembling the day of the dead). I sketched different jail uniform, and at the end I created the concept for two, in order to decide which one I prefer.

Over that, I  made different iteration of the map, (see notebook) deciding what kinda of jail I wanted, ad the main sector of it, with the different way of mapping different rooms.