Visualizzazione post con etichetta Design. Mostra tutti i post
Visualizzazione post con etichetta Design. Mostra tutti i post

mercoledì 21 marzo 2012

Control is finally here

Today I was able to set my joystick to work with the game! IT's amazing!! I also started the cinematic, look sick! I, unfortunately, have a problem with a fade effect and with the draw on screen, which sucks!!! I ll manage to do it at the end, but at the moment still pretty far from finished. I had another problem in kismet, but Sarah helped me out, and tomorrow I'm gonna check it out, and solve it most definitely.
I also putted all the sounds in!

martedì 20 marzo 2012

Decals indeed

Here we go some new advances with my level, I was able today to implement loads of decals I wanted to
here we go

venerdì 16 marzo 2012

Walls and material editing

So I ve been playing around with material today just to get the walls with the correct color, I made in such a way that the Walls shader it is easily  customizable, changing colors  and so on.
I m far from finish but its going good



giovedì 15 marzo 2012

Level advances

Here we go, I fixed some problems, and now I have a ok match with my enemy, an ok looking level, I'm gonna do a lot of work on texturing in the next days. this is a video of few upgrade of everything.

martedì 13 marzo 2012

S**T JUST GOT REAL!!!!

I was finally able to make the AI to attack me...and I discover something....It is way to strong!
In fact I was not able yet to defeat it, I got my ass kicked bbig time!! It does need some "fix".
How lame it is?? Not been able to beat the game you created?


Anyway, in order to keep me on my toes, now I have a new problem, after I was able to fix the Tpose on the death of the enemy, now when I die I got to damn TPOSE!! This has to be some sort of sick joke of the destiny!

domenica 11 marzo 2012

Sound

I ve been recording loads of sound for my game, scream, fight sounds and so on, they sounds pretty cool, and I can't wait to implement them into the game. I also made few texture for assets and for the walls of the prison.

lunedì 5 marzo 2012

Damn T pose

I ve been working around in udk and this is watch came out, I have my character in udk, right scale, right Map, combat working. Whats missing? The crowd system is getting me crazy, no tutorial seems to have much sense, I ll try again tomorrow.

domenica 4 marzo 2012

Working on My Character

I ve been working on my scale for my character and I tried to get the right scale of my character, and I m gonna add it in game tomorrow, also I ve tried to fix the camera problem, moving the orientation of the axes.  I have no Evidence so you re free to not believe me

lunedì 27 febbraio 2012

Level Advances

Here we go few advances of my level, new staid meshes, new functionality..


and here is a fast video that show the implementation of kismet


domenica 26 febbraio 2012

Static meshes

I ve been working on creation of static meshes, and the most funny part of it, UV unwrapping!!
I ve done few now, I m think Im able no to put them all in the block d, and make it more cool and more realistic... The environment it is coming together.

venerdì 24 febbraio 2012

Advances

Here we go I was able to solve one of the 2 problem I had, connect the animtree to a bool into my script, after trying to use the default node  BlendByProperties, I was annoyed enough to create my own node, connected to the bool I wanted so now It works perfectly.


I also have a short video for the actual animation working and a first glance of the level with FEW static meshes

giovedì 23 febbraio 2012

Problem with my animtree

I ve been working on my anim tree, can't call custom animation...which sucks

martedì 21 febbraio 2012

AnimTree advances

Here we go, I updated my anim tree, achieving something, and cheating in other stuff, still far from done


and here is a video of the advances, the jump thing, and the stance for when you are fighting


Unfortunatelly, I m having a problem with my camera, in fat  Im not able to move my camera looking up or down because...I really don't know....

venerdì 17 febbraio 2012

EVIDENCE

I got my walking animation working, and I bought that was a good idea
POST THE EVIDENCE just to be sure...

Animtree





Just to be Sure!!

giovedì 16 febbraio 2012

Animation...check (seems like)

I was able to use one o my animation in game, look pretty cool, it is the animation for  a left kick.

There are few problem now, the camera kinda broke, in fact I have no control looking up or down, but I think that is because my character it is way too big, and it need to be scaled down. I also need to take out the t pose from the animation. The animation itself, look cool, it has a path but it actually allows met to look wherever I want. Tomorrow I m gonna try the other animation as well as walking  and punches. I also need to take a deeper look to the skinning because I m having few problem in the armpit area. I also spent the day polishing the script and creating the connection with the different punches (weapons classes) and making the command working. I also setup the controller for the xbox, tomorrow I ll see if it does work.

lunedì 13 febbraio 2012

Vinnie uniform

Still working on the body of vinnie, today I almost finished to texture the uniform

And here we go with the almost finished thing, I think I might change the feet a little bit...not sure yet 

mercoledì 8 febbraio 2012

Updates

I I have finished almost everything of the stairs, that for the moment are doing their job, looking as I wanted them. I also tried, failing brutally, to implement a real physical reaction to the player. I ll keep working on it properly. I continued working on vinnie

Also I collected all the fbx that I missed from my actual level in order to have them for reference for the static mesh measurement. Pretty bail day so. 

martedì 7 febbraio 2012

Stairs

I uv unwrapped the stairs, put all the different pieces, with the collision as well, in one file FBX, then udk will do the rest setting everything as different meshes. I also solved a problem from my script. Because my camera it is welded to a bone when I do the stairs, the player could seriously suffer of motion sickness, so I have solved this problem, creating the collision box as a slope, in order to not make the player puke. Seems ....legit.

Fashion design

It is getting there, I ve opted for the classic guard pants, kinda tire, with the line in front and in the back, and now I m just to create a shirt that would actually resemble one...still work in progress

far to be finished

Push Ups

I was able to import the aimation into udk, and, considering the fact that I ve managed to do it in 5 miuntes, the results is more than acceptable.
here is a screen shot of my cell mate doing push ups