How I'm gonna achieve this? Post-Process is the answer.
My plan is to make active different post process depending on the level of life and stamina of the pawn.
Post-Process activated by the healt\stamina of the pawn left | |||||||||
Healt Based | |||||||||
Pawn.Healt < 60% | Darker Corner | ||||||||
Pawn.Healt < 30% | Desaturation | ||||||||
Pawn.Healt < 20% | Blood on the screen | ||||||||
Stamina Based | |||||||||
Pawn.Stamina < 60% | Vertical oscilltation | ||||||||
Pawn.Stamina < 20% | Blur, Vertical oscillation, Deep Breathing |
This is the basic idea, of course I dunno the complete script for the moment, but I'm getting to it. Only one thing make me wonder if it will work. Will, all those post process effect, slow down my game, to heavy to be run smoothly?
I also seen that UDK implemented, in their last releases, they have implemented an oscillation of the screen, like if the player was actually breathing (which is really cool).
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