A really fast creation to think of the shape of my level, this one of the first iteration, and what I get from this particular map is:
Think there are to many cells. the corridor is about the right wideness, I worked a lot to trying to get that claustrophobic feel, of course I ll have to work for it a lot more. Ill need to put plenty of static mesh, but I think I have time for that.
I 'm missing lot of stuff, but its going good
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