This Happen!!!!!
To be honest I know why it did that. In fact I exported the skeletal mesh from maya with the wrong orientation. I tried to do it again, really fast just to check it out, and I'm not willing to show picture of that abomination on this blog. After I checked where the sockets where and I found out that the feet socket where, somehow, at the height of the hips all on the right. I believe I l be able to fix everything really easily, doing the weight of the mesh and importing it in UDK once more. No problemo!!
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