lunedì 27 febbraio 2012

AI Advances

Here we go today I ve started to work on the AI, and I have achieved few things, such proper animation, stance guard, and other stuff
here we go a video with the little things I ve created

Level Advances

Here we go few advances of my level, new staid meshes, new functionality..


and here is a fast video that show the implementation of kismet


Problem SOlved!!!

I had a problem, the plane of the camera used to cut in a half my mesh

I overcome this problem in the past cheating,  moving the camera backward, but now I have changed the settings of the camera, setting the NearClipPlane to a smaller value.


How 'bout that?

domenica 26 febbraio 2012

Static meshes

I ve been working on creation of static meshes, and the most funny part of it, UV unwrapping!!
I ve done few now, I m think Im able no to put them all in the block d, and make it more cool and more realistic... The environment it is coming together.

venerdì 24 febbraio 2012

Advances

Here we go I was able to solve one of the 2 problem I had, connect the animtree to a bool into my script, after trying to use the default node  BlendByProperties, I was annoyed enough to create my own node, connected to the bool I wanted so now It works perfectly.


I also have a short video for the actual animation working and a first glance of the level with FEW static meshes

giovedì 23 febbraio 2012

Problem with my animtree

I ve been working on my anim tree, can't call custom animation...which sucks

martedì 21 febbraio 2012

AnimTree advances

Here we go, I updated my anim tree, achieving something, and cheating in other stuff, still far from done


and here is a video of the advances, the jump thing, and the stance for when you are fighting


Unfortunatelly, I m having a problem with my camera, in fat  Im not able to move my camera looking up or down because...I really don't know....