Here we go today I ve started to work on the AI, and I have achieved few things, such proper animation, stance guard, and other stuff
here we go a video with the little things I ve created
lunedì 27 febbraio 2012
Level Advances
Here we go few advances of my level, new staid meshes, new functionality..
and here is a fast video that show the implementation of kismet
Problem SOlved!!!
I had a problem, the plane of the camera used to cut in a half my mesh
How 'bout that?
I overcome this problem in the past cheating, moving the camera backward, but now I have changed the settings of the camera, setting the NearClipPlane to a smaller value.
How 'bout that?
domenica 26 febbraio 2012
Static meshes
I ve been working on creation of static meshes, and the most funny part of it, UV unwrapping!!
I ve done few now, I m think Im able no to put them all in the block d, and make it more cool and more realistic... The environment it is coming together.
I ve done few now, I m think Im able no to put them all in the block d, and make it more cool and more realistic... The environment it is coming together.
venerdì 24 febbraio 2012
Advances
Here we go I was able to solve one of the 2 problem I had, connect the animtree to a bool into my script, after trying to use the default node BlendByProperties, I was annoyed enough to create my own node, connected to the bool I wanted so now It works perfectly.
I also have a short video for the actual animation working and a first glance of the level with FEW static meshes
giovedì 23 febbraio 2012
martedì 21 febbraio 2012
AnimTree advances
Here we go, I updated my anim tree, achieving something, and cheating in other stuff, still far from done
and here is a video of the advances, the jump thing, and the stance for when you are fighting
Unfortunatelly, I m having a problem with my camera, in fat Im not able to move my camera looking up or down because...I really don't know....
and here is a video of the advances, the jump thing, and the stance for when you are fighting
Unfortunatelly, I m having a problem with my camera, in fat Im not able to move my camera looking up or down because...I really don't know....
venerdì 17 febbraio 2012
EVIDENCE
I got my walking animation working, and I bought that was a good idea
POST THE EVIDENCE just to be sure...
Animtree
Just to be Sure!!
POST THE EVIDENCE just to be sure...
Animtree
Just to be Sure!!
giovedì 16 febbraio 2012
Animation...check (seems like)
I was able to use one o my animation in game, look pretty cool, it is the animation for a left kick.
There are few problem now, the camera kinda broke, in fact I have no control looking up or down, but I think that is because my character it is way too big, and it need to be scaled down. I also need to take out the t pose from the animation. The animation itself, look cool, it has a path but it actually allows met to look wherever I want. Tomorrow I m gonna try the other animation as well as walking and punches. I also need to take a deeper look to the skinning because I m having few problem in the armpit area. I also spent the day polishing the script and creating the connection with the different punches (weapons classes) and making the command working. I also setup the controller for the xbox, tomorrow I ll see if it does work.
lunedì 13 febbraio 2012
Vinnie uniform
Still working on the body of vinnie, today I almost finished to texture the uniform
And here we go with the almost finished thing, I think I might change the feet a little bit...not sure yet
mercoledì 8 febbraio 2012
Updates
I I have finished almost everything of the stairs, that for the moment are doing their job, looking as I wanted them. I also tried, failing brutally, to implement a real physical reaction to the player. I ll keep working on it properly. I continued working on vinnie
Also I collected all the fbx that I missed from my actual level in order to have them for reference for the static mesh measurement. Pretty bail day so.
martedì 7 febbraio 2012
Stairs
I uv unwrapped the stairs, put all the different pieces, with the collision as well, in one file FBX, then udk will do the rest setting everything as different meshes. I also solved a problem from my script. Because my camera it is welded to a bone when I do the stairs, the player could seriously suffer of motion sickness, so I have solved this problem, creating the collision box as a slope, in order to not make the player puke. Seems ....legit.
Fashion design
It is getting there, I ve opted for the classic guard pants, kinda tire, with the line in front and in the back, and now I m just to create a shirt that would actually resemble one...still work in progress
far to be finished
far to be finished
Push Ups
I was able to import the aimation into udk, and, considering the fact that I ve managed to do it in 5 miuntes, the results is more than acceptable.
here is a screen shot of my cell mate doing push ups
here is a screen shot of my cell mate doing push ups
lunedì 6 febbraio 2012
Could it be??
I found a tutorial, that if actually work, could be great for my game. It basically transform par to of a skeletal mesh in a soft body, this could mean that I could transform part of the face in soft part, like it happened in fight night, making the face react with the punch. It would be great, as soon I finish to do the character, this is what I m gonna try to achieve first.
It sound awesome
It sound awesome
domenica 5 febbraio 2012
Strength and Honor
I ve watch the movie "Strength and Honor", starring Vinnie, in which he is a "traveler", and he is the bad guy of the movie, and basically the entire movie was rotated around this tournament named Puck. The contender fight against another one, without gloves. He did his job properly, but the movie was one of the most horrible thing I ve ever seen. 1 and 30 minutes of pure pain for the audience.
Body start?
Ive been looking a fast way of doing my character body,and now I m currently trying to see how it works, proportion wise, this is one of the firsts results
Not really happy with it at the moment, but I m gonna work on it
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sabato 4 febbraio 2012
venerdì 3 febbraio 2012
giovedì 2 febbraio 2012
Vinnie!!!!!!
I ve been working, and I totally retopologized vinnie's face, no it is in maya, and the face has 2300 poly, this is how it looks in maya
there is no eyes or nothing else for the moment, but it does looks ok, can't wait to put the normal maps on it
mercoledì 1 febbraio 2012
VINNIE!!!!!!
I ve been working a little in zbrush, I added 1 or 2 level of subdivision, and it looks a little bit better, or at least I think
Motion Capture
Today I ve exported all my animation and tomorrow I m gonna import them in motion builder, I can't use it at home because of the fact that I have a mac,and motion builder does not work in macs. They actually look cool, and I did not have tons of stuff to correct. So, from tomorrow it is onnnnnn!!! I have a total, at least for the moment, of 26 animation, cleaned ready for MB.
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