Today I worked on small, but significant detail such as, pawn velocity, no double jump, jumpZ, side movement, backward movement etc etc....
It actually helped me a lot to get more grip on the Unrealscript, that sometimes make no sense to common human being. I also made the first key binding. Now it just put a sentence in the log file, butI just need to change the line inside my exec function with the code to locate the socket, and set as view target the coordinates. I had another look at that and I miserably fail. I was not impressed by my scripting skill, neither from the official UDK tutorial. On the other side of the coin, I imported (successfully ) all the other code I had already created, deleting all the error and warnings they where giving me compiling.
I can say that today was kinda of a drawn between me and UDK. Tomorrow should go better, I ve been researching all evening on the single native function of the engine, and I guess I ve found something that could be useful.
The fact that I was not able yet to put my hands on SKYRIM was a determinant factor on my attendance to my own "study session".
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